As the 2016 Game Developers Conference approaches, organizers are today announcing a fresh pair of expert sessions aimed at advancing both our understanding and our appreciation for the art of game development.
Both of these talks dig into programming and design, though one looks to the past for inspiration and education while the other touches on some of the cutting-edge programming work being done by the developers of Rainbow Six Siege.
Released in 1979, the TRS-80 is often looked back on as a horribly constrained machine that nevertheless saw some great game releases in its day. At GDC 2012 veteran game maker Jim McGinley dug into quite a few of them for his &q…
Read more2021 marks the 35th official edition of Game Developers Conference—as the game industry’s premier professional event marks another year orbiting around the sun, we’re more excited than ever to welcome a number of new attendees from all different backgrounds.
Whether you’re just starting your career in game development, or are a far-flung developer joining us for the first time via this year’s all-digital show, we’re more excited than ever to champion game developers and the advancement of their craft.
For those just joining us, we wanted to take some time today to catch you up quickly on the history of GDC to gear you up for this …
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